Corvale icon
PC · First-person escape room
In production 1985 chapter · closed playtest

Corvale

The store closed in 1985. You're still inside.
A video rental store that shut its doors — and a building that is the time machine. One address, one floor plan, and the tenants change with the decade.

Made solo in Godot · No combat, no timers, no jump scares

Corvale — the video rental store, seen from the door

The 1985 chapter

There's an old man behind the counter who won't let you past, a safe nobody has opened in years, and an arcade cabinet in the corner that was never meant for playing games.

🎞️

One complete chapter

Start to finish, about 40 minutes. Seven puzzles that chain into each other, and no dead ends anywhere in them.

🔓

No padlocks

Nothing in this store is locked with a padlock. Everything is locked with something you haven't understood yet.

🗣️

Fully voiced

Full voice acting in English, Portuguese and Spanish, with subtitles.

💡

Three hints, if you want them

Nobody's counting but the game. Getting stuck is allowed — it's the point of the playtest.

🕰️

Six eras, one building

The full game runs ~4–5 hours across six decades and about 28 puzzles. The 1985 store is the first of them.

🎮

Premium, one purchase

The finished game is a paid PC release. No episodes sold separately, no season pass.

Inside the store

In-game captures from Beta 0.4. Watch a tape and copy what the hand does; beat a high score that has been sitting there since before you were born.

The playtest is closed — and it's free

Because this is the first chapter of a much longer game, and I need to find out whether it works before building the other five. Access is by key, one tester at a time, so the feedback stays readable.

  1. Write to us and say you want in — one line is enough.
  2. You get a key for the itch.io page and the Windows build (about 300 MB).
  3. Play the chapter start to finish, roughly 40 minutes.
  4. Fill in the 4-minute form at the end. That form is the whole reason this build exists.

If you get stuck, please stay stuck and tell us where — that's worth more to us than a compliment.

Corvale cover art